The videos listed here are designed to help judges sharpen their knowledge of the requirements for each trick recognized by Tricks Party USA and to improve their Tricks Party judging skills. Each video describes and illustrates one trick and offers an opportunity for testing your own judging skills by evaluating one example of the trick. Feedback on appropriate scores is provided at the end of the video.
For the purposes of these training videos, the tricks have been divided into modules as outlined below. Within each module, where appropriate, tricks that should be compared to improve your understanding of what distinguishes them are grouped together.
Viewing Hints:
You will need the latest DivX codex to view these videos:
Your video-playing software should allow you to resize these videos as necessary to make them comfortable for you to view. Use the pause, rewind, and playback features freely to help you absorb the information and improve your understanding of the tricks.
For more efficient playback and less waiting time, it's a good idea to save the video to your computer first by right-clicking on the video link and selecting the Save Target As... or Save Link As... option.
Dial-up Users:
If you do not have a high-speed Internet connection, you may purchase a CD containing these video files (this will not be a DVD, just a CD with files). The cost is $10 for orders inside the U.S. and $20 for non-U.S. orders. Payment may be made via PayPal or by check made out to "Tricks Party USA" and mailed to P.O. Box 133, Seymour, CT 06483. At the time you send payment, be sure to give us your mailing address!
Many of these tricks (e.g., Axel, Fade, Half Axel, Turtle, Two-Point Landing) form the basis of some of the more complex tricks in the Tricks Party repertoire. Some (e.g., Coin Toss, Pinwheel) are relatively simple tricks that are a little less commonly seen in Tricks Party competition.
Even if you feel certain that you would recognize the tricks in this module, review these videos to learn the Tricks Party requirements for their proper execution.
The following three tricks are relatively straightforward:
| 360 | Basic Description: | Kite is flown in a 360° circle parallel to the ground. |
| Key Elements: | Constant speed. Flight parallel to the ground. | |
| Dead Launch | Basic Description: | Launch beginning with kite on the ground, belly down and nose toward the pilot. Kite is pulled toward pilot to launch straight up. |
| Key Elements: | Clean launch and vertical climb. | |
| Refueling | Basic Description: | Also known as "Docking." Pair maneuver in which follower docks kite inside lines of leader kite and the two kites fly as a single entity. Direction of entry does not matter. Higher score for smooth entry while both kites are moving than while one is stalled. |
| Key Elements: | Clean entry into the lines, without any "bump." Flight together as a unit for minimum 2 seconds. |
The following two tricks are rarely seen in competition anymore:
| Insane (Right-Left) |
Basic Description: | Reversing Insane. Differs from Rolling Cascade in that a full Insane rotation (not a half Insane) is performed on each repetition. |
| Key Elements: | Minimum 3 rotations (e.g., right/left/right). Constant speed and movement. Straight-line descent. | |
| Torpille | Basic Description: | Tumbling trick similar to the Comète but more smoothly flowing. Kite alternates between back and belly as it descends. |
| Key Elements: | 45° descent. Minimum 3 repetitions. |
The following are excellent resources for learning how to fly and/or recognize tricks:
These videos are in QuickTime format and show only the Ballet performances of the top three finishers.